Tess of the Road
In the medieval kingdom of Goredd, women are expected to be ladies, men are their protectors, and dragons get to be whomever they want. Tess, stubbornly, is a troublemaker. You can’t make a scene at your sister’s wedding and break a relative’s nose with one punch (no matter how pompous he is) and not suffer the consequences. As her family plans to send her to a nunnery, Tess yanks on her boots and sets out on a journey across the Southlands, alone and pretending to be a boy.
Where Tess is headed is a mystery, even to her. So when she runs into an old friend, it’s a stroke of luck. This friend is a quigutl–a subspecies of dragon–who gives her both a purpose and protection on the road. But Tess is guarding a troubling secret. Her tumultuous past is a heavy burden to carry, and the memories she’s tried to forget threaten to expose her to the world in more ways than one.
Returning to the fascinating world she created in the award-winning and New York Times bestselling Seraphina, Rachel Hartman introduces readers to a new character and a new quest, pushing the boundaries of genre once again in this wholly original fantasy.
A Gathering of Shadows
It has been four months since a mysterious obsidian stone fell into Kell’s possession. Four months since his path crossed with Delilah Bard. Four months since Prince Rhy was wounded, and since the nefarious Dane twins of White London fell, and four months since the stone was cast with Holland’s dying body through the rift–back into Black London.
Now, restless after having given up his smuggling habit, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks as she always meant to do. As Red London finalizes preparations for the Element Games–an extravagant international competition of magic meant to entertain and keep healthy the ties between neighboring countries–a certain pirate ship draws closer, carrying old friends back into port.
And while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life. After all, a shadow that was gone in the night will reappear in the morning. But the balance of magic is ever perilous, and for one city to flourish, another London must fall.
A Conspiracy of Stars
Octavia has only ever had one goal: to follow in the footsteps of her parents and become a prestigious whitecoat, one of the scientists who study the natural wonders of Faloiv. The secrets of the jungle’s exotic plants and animals are protected fiercely in the labs by the Council of N’Terra, so when the rules suddenly change, allowing students inside, Octavia should be overjoyed.
But something isn’t right. The newly elected leader of the Council has some extremist views about the way he believes N’Terra should be run, and he’s influencing others to follow him. When Octavia witnesses one of the Faloii—the indigenous people of Faloiv—attacked in front of her in the dark of night, she knows the Council is hiding something. They are living in separate worlds on a shared planet, and their fragile peace may soon turn into an all-out war.
With the help of Rondo, a quiet boy in class with a skill for hacking, and her inquisitive best friend, Alma, Octavia is set on a collision course to discover the secrets behind the history she’s been taught, the science she’s lived by, and the truth about her family.
The Dreadful Tale of Prosper Redding
“I would say it’s a pleasure to meet thee, Prosperity Oceanus Redding, but truly, I only anticipate the delights of destroying thy happiness.”
Prosper is the only unexceptional Redding in his old and storied family history — that is, until he discovers the demon living inside him. Turns out Prosper’s great-great-great-great-great-something grandfather made — and then broke — a contract with a malefactor, a demon who exchanges fortune for eternal servitude. And, weirdly enough, four-thousand-year-old Alastor isn’t exactly the forgiving type.
The fiend has reawakened with one purpose — to destroy the family whose success he ensured and who then betrayed him. With only days to break the curse and banish Alastor back to the demon realm, Prosper is playing unwilling host to the fiend, who delights in tormenting him with nasty insults and constant attempts trick him into a contract. Yeah, Prosper will take his future without a side of eternal servitude, thanks.
Little does Prosper know, the malefactor’s control over his body grows stronger with each passing night, and there’s a lot Alastor isn’t telling his dim-witted (but admittedly strong-willed) human host.
From #1 New York Times best-selling author Alexandra Bracken comes a tale of betrayal and revenge, of old hurts passed down from generation to generation. Can you ever fully right a wrong, ever truly escape your history? Or will Prosper and Alastor be doomed to repeat it?
Reign of the Fallen
Odessa is one of Karthia’s master necromancers, catering to the kingdom’s ruling Dead. Whenever a noble dies, it’s Odessa’s job to raise them by retrieving their souls from a dreamy and dangerous shadow world called the Deadlands. But there is a cost to being raised–the Dead must remain shrouded, or risk transforming into zombie-like monsters known as Shades. If even a hint of flesh is exposed, the grotesque transformation will begin.
A dramatic uptick in Shade attacks raises suspicions and fears among Odessa’s necromancer community. Soon a crushing loss of one of their own reveals a disturbing conspiracy: someone is intentionally creating Shades by tearing shrouds from the Dead–and training them to attack. Odessa is faced with a terrifying question: What if her necromancer’s magic is the weapon that brings Karthia to its knees?
Six of Crows
Criminal prodigy Kaz Brekker has been offered wealth beyond his wildest dreams. But to claim it, he’ll have to pull off a seemingly impossible heist:
Break into the notorious Ice Court
(a military stronghold that has never been breached)
Retrieve a hostage
(who could unleash magical havoc on the world)
Survive long enough to collect his reward
(and spend it)
Kaz needs a crew desperate enough to take on this suicide mission and dangerous enough to get the job done – and he knows exactly who: six of the deadliest outcasts the city has to offer. Together, they just might be unstoppable – if they don’t kill each other first.